- // ................................................................ Audio Sounds
- #pragma once
- #ifdef AUDIO_ENABLE
- // Songs come from quantum/audio/song_list.h
- float song_startup [][2] = SONG(STARTUP_SOUND);
- float song_goodbye [][2] = SONG(GOODBYE_SOUND);
- float song_overwatch[][2] = SONG(OVERWATCH_THEME);
- #undef AUDIO_VOICES
- #endif
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