config.h 3.2 KB

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  1. #pragma once
  2. // Tapping term settings
  3. #define TAPPING_TERM_PER_KEY
  4. #define TAP_HOLD_CAPS_DELAY 350
  5. // OLED settings
  6. #define OLED_FONT_H "users/tominabox1/doug.c"
  7. #define OLED_DISABLE_TIMEOUT
  8. #define DEBOUNCE 5
  9. // Setup RGB settings for the Dimple.
  10. #ifdef KEYBOARD_lazydesigners_dimple
  11. #ifdef RGBLIGHT_ENABLE
  12. #undef RGBLED_NUM
  13. #define RGBLED_NUM 50
  14. #define RGBLIGHT_EFFECT_BREATHING
  15. #define RGBLIGHT_EFFECT_RAINBOW_MOOD
  16. #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
  17. #define RGBLIGHT_EFFECT_SNAKE
  18. #define RGBLIGHT_EFFECT_KNIGHT
  19. #define RGBLIGHT_EFFECT_CHRISTMAS
  20. #define RGBLIGHT_EFFECT_STATIC_GRADIENT
  21. #define RGBLIGHT_EFFECT_RGB_TEST
  22. #define RGBLIGHT_EFFECT_ALTERNATING
  23. #define RGBLIGHT_EFFECT_TWINKLE
  24. #define RGBLIGHT_SLEEP
  25. #endif // RGBLIGHT_ENABLE
  26. #ifdef RGB_MATRIX_ENABLE
  27. #undef RGBLED_NUM
  28. #define RGBLED_NUM 50
  29. #define RGB_MATRIX_LED_COUNT RGBLED_NUM
  30. #endif // RGBL_MATRIX_ENABLE
  31. #endif // KEYBOARD_lazydesigners_dimple
  32. // RGB_Matrix settings
  33. #ifdef RGB_MATRIX_ENABLE
  34. #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
  35. #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
  36. #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
  37. #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
  38. #define RGB_MATRIX_HUE_STEP 8
  39. #define RGB_MATRIX_SAT_STEP 8
  40. #define RGB_MATRIX_VAL_STEP 8
  41. #define RGB_MATRIX_SPD_STEP 10
  42. #define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT
  43. /* Disable the animations you don't want/need. You will need to disable a good number of these
  44. because they take up a lot of space. Disable until you can successfully compile your firmware. */
  45. // #undef ENABLE_RGB_MATRIX_ALPHAS_MODS
  46. // #undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
  47. # undef ENABLE_RGB_MATRIX_BREATHING
  48. // #undef ENABLE_RGB_MATRIX_CYCLE_ALL
  49. // #undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
  50. // #undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
  51. // #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN
  52. // #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
  53. # undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
  54. # undef ENABLE_RGB_MATRIX_DUAL_BEACON
  55. # undef ENABLE_RGB_MATRIX_RAINBOW_BEACON
  56. # undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
  57. // #undef ENABLE_RGB_MATRIX_RAINDROPS
  58. # undef ENABLE_RGB_MATRIX_JELLYBEN_RAINDROPS
  59. // # undef ENABLE_RGB_MATRIX_TYPING_HEATMAP
  60. # undef ENABLE_RGB_MATRIX_DIGITAL_RAIN
  61. # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE
  62. # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
  63. // #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
  64. // #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
  65. // #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
  66. # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
  67. # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
  68. # undef ENABLE_RGB_MATRIX_SPLASH
  69. # undef ENABLE_RGB_MATRIX_MULTISPLASH
  70. # undef ENABLE_RGB_MATRIX_SOLID_SPLASH
  71. # undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
  72. #endif //RGB_MATRIX_ENABLE
  73. // Hex size reduction options
  74. #ifndef NO_DEBUG
  75. #define NO_DEBUG
  76. #endif // !NO_DEBUG
  77. #if !defined(NO_PRINT) && !defined(CONSOLE_ENABLE)
  78. #define NO_PRINT
  79. #endif // !NO_PRINT
  80. #define NO_ACTION_ONESHOT