MechMerlin ccfe60eb57 Update ps2avrgb readme (#3599) 6 lat temu
..
keymaps d8478351d7 Dhertz' keymaps (#3094) 7 lat temu
canoe.c d27855665a Updated matrix.c for some PS2AVRGB boards and templates for new_project script (#2992) 7 lat temu
canoe.h 1dfb29e162 Canoe Refactor (#3190) 7 lat temu
config.h 6009ca2d4a Update Canoe ps2avr board (#3066) 7 lat temu
i2c.c 8ddebce2d7 Add Canoe support (#3063) 7 lat temu
i2c.h 8ddebce2d7 Add Canoe support (#3063) 7 lat temu
info.json 1dfb29e162 Canoe Refactor (#3190) 7 lat temu
matrix.c d27855665a Updated matrix.c for some PS2AVRGB boards and templates for new_project script (#2992) 7 lat temu
readme.md ccfe60eb57 Update ps2avrgb readme (#3599) 6 lat temu
rules.mk 8ddebce2d7 Add Canoe support (#3063) 7 lat temu
usbconfig.h 8ddebce2d7 Add Canoe support (#3063) 7 lat temu

readme.md

CANOE

A 65% keyboard with some RGB

Keyboard Maintainer: QMK Community
Hardware Supported: Canoe
Hardware Availability: https://geekhack.org/index.php?topic=92418.0

Make example for this keyboard (after setting up your build environment):

make canoe:default

Flashing

ps2avr(GB) boards use an atmega32a microcontroller and a different bootloader. It is not flashable using the regular QMK methods.

Windows:

  1. Download HIDBootFlash.
  2. Place your keyboard into reset.
  3. Press the Find Device button and ensure that your keyboard is found.
  4. Press the Open .hex File button and locate the .hex file you created.
  5. Press the Flash Device button and wait for the process to complete.

macOS:

  1. Install homebrew by typing the following:

    /usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
    
  2. Install crosspack-avr.

    brew cask install crosspack-avr
    
  3. Install the following packages: `` brew install python brew install pyusb brew install --HEADhttps://raw.githubusercontent.com/robertgzr/homebrew-tap/master/bootloadhid.rb

    1. Place your keyboard into reset.
    2. Flash the board by typing bootloadHID -r followed by the path to your .hex file.

    See build environment setup then the make instructions for more information.