process_clicky.c 2.2 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071
  1. #include "audio.h"
  2. #include "process_clicky.h"
  3. #ifdef AUDIO_CLICKY
  4. #ifdef AUDIO_CLICKY_ON
  5. bool clicky_enable = true;
  6. #else // AUDIO_CLICKY_ON
  7. bool clicky_enable = false;
  8. #endif // AUDIO_CLICKY_ON
  9. #ifndef AUDIO_CLICKY_FREQ_DEFAULT
  10. #define AUDIO_CLICKY_FREQ_DEFAULT 440.0f
  11. #endif // !AUDIO_CLICKY_FREQ_DEFAULT
  12. #ifndef AUDIO_CLICKY_FREQ_MIN
  13. #define AUDIO_CLICKY_FREQ_MIN 65.0f
  14. #endif // !AUDIO_CLICKY_FREQ_MIN
  15. #ifndef AUDIO_CLICKY_FREQ_MAX
  16. #define AUDIO_CLICKY_FREQ_MAX 1500.0f
  17. #endif // !AUDIO_CLICKY_FREQ_MAX
  18. #ifndef AUDIO_CLICKY_FREQ_FACTOR
  19. #define AUDIO_CLICKY_FREQ_FACTOR 1.18921f
  20. #endif // !AUDIO_CLICKY_FREQ_FACTOR
  21. #ifndef AUDIO_CLICKY_FREQ_RANDOMNESS
  22. #define AUDIO_CLICKY_FREQ_RANDOMNESS 0.05f
  23. #endif // !AUDIO_CLICKY_FREQ_RANDOMNESS
  24. float clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT;
  25. float clicky_song[][2] = {{AUDIO_CLICKY_FREQ_DEFAULT, 3}, {AUDIO_CLICKY_FREQ_DEFAULT, 1}}; // 3 and 1 --> durations
  26. #ifndef NO_MUSIC_MODE
  27. extern bool music_activated;
  28. extern bool midi_activated;
  29. #endif // !NO_MUSIC_MODE
  30. void clicky_play(void) {
  31. #ifndef NO_MUSIC_MODE
  32. if (music_activated || midi_activated) return;
  33. #endif // !NO_MUSIC_MODE
  34. clicky_song[0][0] = 2.0f * clicky_freq * (1.0f + AUDIO_CLICKY_FREQ_RANDOMNESS * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
  35. clicky_song[1][0] = clicky_freq * (1.0f + AUDIO_CLICKY_FREQ_RANDOMNESS * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
  36. PLAY_SONG(clicky_song);
  37. }
  38. bool process_clicky(uint16_t keycode, keyrecord_t *record) {
  39. if (keycode == CLICKY_TOGGLE && record->event.pressed) { clicky_enable = !clicky_enable; }
  40. if (keycode == CLICKY_RESET && record->event.pressed) { clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT; }
  41. if (keycode == CLICKY_UP && record->event.pressed) {
  42. float new_freq = clicky_freq * AUDIO_CLICKY_FREQ_FACTOR;
  43. if (new_freq < AUDIO_CLICKY_FREQ_MAX) {
  44. clicky_freq = new_freq;
  45. }
  46. }
  47. if (keycode == CLICKY_DOWN && record->event.pressed) {
  48. float new_freq = clicky_freq / AUDIO_CLICKY_FREQ_FACTOR;
  49. if (new_freq > AUDIO_CLICKY_FREQ_MIN) {
  50. clicky_freq = new_freq;
  51. }
  52. }
  53. if ( clicky_enable ) {
  54. if (record->event.pressed) {
  55. clicky_play();;
  56. }
  57. }
  58. return true;
  59. }
  60. #endif //AUDIO_CLICKY