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- #include "audio.h"
- #include "process_clicky.h"
- #ifdef AUDIO_CLICKY
- #ifdef AUDIO_CLICKY_ON
- bool clicky_enable = true;
- #else // AUDIO_CLICKY_ON
- bool clicky_enable = false;
- #endif // AUDIO_CLICKY_ON
- #ifndef AUDIO_CLICKY_FREQ_DEFAULT
- #define AUDIO_CLICKY_FREQ_DEFAULT 440.0f
- #endif // !AUDIO_CLICKY_FREQ_DEFAULT
- #ifndef AUDIO_CLICKY_FREQ_MIN
- #define AUDIO_CLICKY_FREQ_MIN 65.0f
- #endif // !AUDIO_CLICKY_FREQ_MIN
- #ifndef AUDIO_CLICKY_FREQ_MAX
- #define AUDIO_CLICKY_FREQ_MAX 1500.0f
- #endif // !AUDIO_CLICKY_FREQ_MAX
- #ifndef AUDIO_CLICKY_FREQ_FACTOR
- #define AUDIO_CLICKY_FREQ_FACTOR 1.18921f
- #endif // !AUDIO_CLICKY_FREQ_FACTOR
- #ifndef AUDIO_CLICKY_FREQ_RANDOMNESS
- #define AUDIO_CLICKY_FREQ_RANDOMNESS 0.05f
- #endif // !AUDIO_CLICKY_FREQ_RANDOMNESS
- float clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT;
- float clicky_song[][2] = {{AUDIO_CLICKY_FREQ_DEFAULT, 3}, {AUDIO_CLICKY_FREQ_DEFAULT, 1}}; // 3 and 1 --> durations
- #ifndef NO_MUSIC_MODE
- extern bool music_activated;
- extern bool midi_activated;
- #endif // !NO_MUSIC_MODE
- void clicky_play(void) {
- #ifndef NO_MUSIC_MODE
- if (music_activated || midi_activated) return;
- #endif // !NO_MUSIC_MODE
- clicky_song[0][0] = 2.0f * clicky_freq * (1.0f + AUDIO_CLICKY_FREQ_RANDOMNESS * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
- clicky_song[1][0] = clicky_freq * (1.0f + AUDIO_CLICKY_FREQ_RANDOMNESS * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
- PLAY_SONG(clicky_song);
- }
- bool process_clicky(uint16_t keycode, keyrecord_t *record) {
- if (keycode == CLICKY_TOGGLE && record->event.pressed) { clicky_enable = !clicky_enable; }
- if (keycode == CLICKY_RESET && record->event.pressed) { clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT; }
- if (keycode == CLICKY_UP && record->event.pressed) {
- float new_freq = clicky_freq * AUDIO_CLICKY_FREQ_FACTOR;
- if (new_freq < AUDIO_CLICKY_FREQ_MAX) {
- clicky_freq = new_freq;
- }
- }
- if (keycode == CLICKY_DOWN && record->event.pressed) {
- float new_freq = clicky_freq / AUDIO_CLICKY_FREQ_FACTOR;
- if (new_freq > AUDIO_CLICKY_FREQ_MIN) {
- clicky_freq = new_freq;
- }
- }
- if ( clicky_enable ) {
- if (record->event.pressed) {
- clicky_play();;
- }
- }
- return true;
- }
- #endif //AUDIO_CLICKY
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