keymap.c 5.8 KB

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  1. #include QMK_KEYBOARD_H
  2. #include "drashna.h"
  3. #define LAYOUT_iris_base( \
  4. K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \
  5. K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, \
  6. K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A \
  7. ) \
  8. LAYOUT_wrapper( \
  9. KC_ESC, ________________NUMBER_LEFT________________, ________________NUMBER_RIGHT_______________, KC_MINS, \
  10. KC_TAB , K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, KC_BSLS, \
  11. KC_C1R3, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, KC_QUOT, \
  12. OS_LSFT, CTL_T(K21), K22, K23, K24, K25, OS_LALT, OS_RGUI, K26, K27, K28, K29, CTL_T(K2A), OS_RSFT, \
  13. LT(_LOWER,KC_GRV), KC_SPC, KC_BSPC, KC_DEL, KC_ENT, RAISE \
  14. )
  15. #define LAYOUT_iris_base_wrapper(...) LAYOUT_iris_base(__VA_ARGS__)
  16. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  17. [_QWERTY] = LAYOUT_iris_base_wrapper(
  18. _________________QWERTY_L1_________________, _________________QWERTY_R1_________________,
  19. _________________QWERTY_L2_________________, _________________QWERTY_R2_________________,
  20. _________________QWERTY_L3_________________, _________________QWERTY_R3_________________
  21. ),
  22. [_COLEMAK] = LAYOUT_iris_base_wrapper(
  23. _________________COLEMAK_L1________________, _________________COLEMAK_R1________________,
  24. _________________COLEMAK_L2________________, _________________COLEMAK_R2________________,
  25. _________________COLEMAK_L3________________, _________________COLEMAK_R3________________
  26. ),
  27. [_DVORAK] = LAYOUT_iris_base_wrapper(
  28. _________________DVORAK_L1_________________, _________________DVORAK_R1_________________,
  29. _________________DVORAK_L2_________________, _________________DVORAK_R2_________________,
  30. _________________DVORAK_L3_________________, _________________DVORAK_R3_________________
  31. ),
  32. [_WORKMAN] = LAYOUT_iris_base_wrapper(
  33. _________________WORKMAN_L1________________, _________________WORKMAN_R1________________,
  34. _________________WORKMAN_L2________________, _________________WORKMAN_R2________________,
  35. _________________WORKMAN_L3________________, _________________WORKMAN_R3________________
  36. ),
  37. [_MODS] = LAYOUT_wrapper(
  38. _______, ___________________BLANK___________________, ___________________BLANK___________________, _______,
  39. _______, ___________________BLANK___________________, ___________________BLANK___________________, _______,
  40. _______, ___________________BLANK___________________, ___________________BLANK___________________, _______,
  41. KC_LSFT, ___________________BLANK___________________, _______, _______, ___________________BLANK___________________, KC_RSFT,
  42. _______, _______, _______, _______, _______, _______
  43. ),
  44. [_GAMEPAD] = LAYOUT_wrapper(
  45. KC_ESC, KC_NO, KC_1, KC_2, KC_3, KC_P, _______, _______, _______, _______, _______, _______,
  46. KC_F1, KC_K, KC_Q, KC_W, KC_E, KC_R, _______, _______, _______, _______, _______, _______,
  47. KC_TAB, KC_G, KC_A, KC_S, KC_D, KC_F, _______, _______, _______, _______, _______, _______,
  48. KC_LCTL, KC_LSFT, KC_Z, KC_X, KC_C, KC_H, TG_GAME, _______, _______, _______, _______, _______, _______, _______,
  49. LOWER, KC_V, KC_SPC, _______, _______, _______
  50. ),
  51. [_LOWER] = LAYOUT_wrapper(
  52. KC_F12, _________________FUNC_LEFT_________________, _________________FUNC_RIGHT________________, KC_F11,
  53. KC_TILD, _________________LOWER_L1__________________, _________________LOWER_R1__________________, _______,
  54. _______, ___________________BLANK___________________, _________________LOWER_R2__________________, KC_PIPE,
  55. _______, ___________________BLANK___________________, _______, _______, _________________LOWER_R3__________________, _______,
  56. _______, _______, _______, _______, _______, _______
  57. ),
  58. [_RAISE] = LAYOUT_wrapper(
  59. KC_F12, _________________FUNC_LEFT_________________, _________________FUNC_RIGHT________________, KC_F11,
  60. KC_GRV, _________________RAISE_L1__________________, _________________RAISE_R1__________________, _______,
  61. _______, _________________RAISE_L2__________________, _________________RAISE_R2__________________, KC_BSLS,
  62. _______, _________________RAISE_L3__________________, _______, _______, _________________RAISE_R3__________________, _______,
  63. _______, _______, _______, _______, _______, _______
  64. ),
  65. [_ADJUST] = LAYOUT_wrapper(
  66. KC_MAKE, _______, _______, _______, _______, _______, _________________ADJUST_R1_________________, KC_RST,
  67. VRSN, _________________ADJUST_L1_________________, KC_NUKE, _______, _______, _______, _______, EPRM,
  68. _______, _________________ADJUST_L2_________________, _________________ADJUST_R2_________________, TG_MODS,
  69. _______, _________________ADJUST_L3_________________, TG_GAME, _______, _________________ADJUST_R3_________________, KC_MPLY,
  70. _______, _______, _______, _______, _______, _______
  71. )
  72. };
  73. void matrix_init_keymap(void) {
  74. DDRD &= ~(1<<5);
  75. PORTD &= ~(1<<5);
  76. DDRB &= ~(1<<0);
  77. PORTB &= ~(1<<0);
  78. }