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- /* Copyright 2015-2017 Jack Humbert
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #include QMK_KEYBOARD_H
- #include "keymap_hungarian.h"
- enum preonic_layers {
- _QWERTY,
- _GAME,
- _LOWER,
- _RAISE,
- _ADJUST
- };
- enum preonic_keycodes {
- QWERTY = SAFE_RANGE,
- GAME,
- LOWER,
- RAISE,
- };
- const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- /* Qwerty
- * ,-----------------------------------------------------------------------------------.
- * | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | Ö | Ü |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | TAB | Q | W | E | R | T | Z | U | I | O | P | Ő |
- * |------+------+------+------+------+-------------+------+------+------+------+------|
- * | Esc | A | S | D | F | G | H | J | K | L | É | Á |
- * |------+------+------+------+------+------|------+------+------+------+------+------|
- * | Shift| Y | X | C | V | B | N | M | , | . | - | Shift|
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | Ctrl | GUI | ALt |Lower | Space | Bksp | Enter|Raise | Left | Down |Right |
- * `-----------------------------------------------------------------------------------'
- */
- [_QWERTY] = LAYOUT_preonic_grid( \
- HU_0, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, HU_ODIA, HU_UDIA, \
- KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, HU_Z, KC_U, KC_I, KC_O, KC_P, HU_ODAC, \
- KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, HU_EACU, HU_AACU, \
- MT(MOD_LSFT, KC_NUBS), HU_Y, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, HU_COMM, HU_DOT, HU_MINS, KC_RSFT, \
- KC_LCTL, KC_LGUI, KC_LALT, LOWER, KC_SPC, KC_SPC, KC_ENT, KC_BSPC, KC_RALT, RAISE, KC_INS, KC_DEL \
- ),
- /* Game
- * ,-----------------------------------------------------------------------------------.
- * | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | Ö | Ü |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | TAB | Q | W | E | R | T | Z | U | I | O | P | Ő |
- * |------+------+------+------+------+-------------+------+------+------+------+------|
- * | Esc | A | S | D | F | G | H | J | K | L | É | Á |
- * |------+------+------+------+------+------|------+------+------+------+------+------|
- * | Shift| Y | X | C | V | B | N | M | , | . | - | Shift|
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | Ctrl | GUI | ALt |Raise | Space | Bksp | Enter|Lower | Left | Down |Right |
- * `-----------------------------------------------------------------------------------'
- */
- [_GAME] = LAYOUT_preonic_grid( \
- HU_0, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, HU_ODIA, HU_UDIA, \
- KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, HU_Z, KC_U, KC_I, KC_O, KC_P, HU_ODAC, \
- KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, HU_EACU, HU_AACU, \
- KC_LSFT, HU_Y, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, HU_COMM, HU_DOT, HU_MINS, KC_RSFT, \
- KC_LCTL, KC_LGUI, KC_LALT, RAISE, KC_SPC, KC_SPC, KC_ENT, KC_BSPC, KC_RALT, LOWER, KC_INS, KC_DEL \
- ),
- /* Lower
- * ,-----------------------------------------------------------------------------------.
- * | | | | | | | | 7 | 8 | 9 | + | |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | | | Up | | | | | 4 | 5 | 6 | - | |
- * |------+------+------+------+------+-------------+------+------+------+------+------|
- * | | Left | Down | Right| | | | 1 | 2 | 3 | * | |
- * |------+------+------+------+------+------|------+------+------+------+------+------|
- * | | | |Lnxcpy|Lnxpst| | | 0 | | | / | = |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | | | | | | | | Home |PageDn|PageUp| End |
- * `-----------------------------------------------------------------------------------'
- */
- [_LOWER] = LAYOUT_preonic_grid( \
- _______, _______, _______, _______, _______, _______, _______, HU_7, HU_8, HU_9, HU_PLUS, _______, \
- _______, _______, KC_UP, _______, _______, KC_HOME, KC_PGUP, HU_4, HU_5, HU_6, HU_MINS, _______, \
- _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_END, KC_PGDN, HU_1, HU_2, HU_3, HU_ASTR, _______, \
- _______, _______, _______, _______, _______, _______, _______, HU_0, _______, _______, HU_SLSH, HU_EQL, \
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(_GAME), TO(_QWERTY) \
- ),
- /* Raise
- * ,-----------------------------------------------------------------------------------.
- * | F12 | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | | | Up | | | | | | | | | |
- * |------+------+------+------+------+-------------+------+------+------+------+------|
- * | | Left | Down | Right| | | | | | | | |
- * |------+------+------+------+------+------|------+------+------+------+------+------|
- * | | | | | | | | | | | | |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | | | | | | | | Home |PageDn|PageUp| End |
- * `-----------------------------------------------------------------------------------'
- */
- [_RAISE] = LAYOUT_preonic_grid( \
- KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, \
- _______, _______, KC_UP, _______, _______, KC_HOME, KC_PGUP, _______, _______, _______, _______, _______, \
- _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_END, KC_PGDN, _______, _______, _______, _______, _______, \
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(_GAME), TO(_QWERTY) \
- ),
- /* Adjust (Lower + Raise)
- * ,-----------------------------------------------------------------------------------.
- * | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | | Reset| | | | | | | | | | Del |
- * |------+------+------+------+------+-------------+------+------+------+------+------|
- * | | | |Aud on|AudOff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
- * |------+------+------+------+------+------|------+------+------+------+------+------|
- * | |Voice-|Voice+|Mus on|MusOff|MidiOn|MidOff| | | | | |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | | | | | | | | | | | |
- * `-----------------------------------------------------------------------------------'
- */
- [_ADJUST] = LAYOUT_preonic_grid( \
- KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
- _______, QK_BOOT, DB_TOGG, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, \
- _______, _______, MU_NEXT, AU_ON, AU_OFF, AG_NORM, AG_SWAP, _______, _______, _______, _______, _______, \
- _______, AU_PREV, AU_NEXT, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______, \
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(_QWERTY) \
- )
- };
- bool process_record_user(uint16_t keycode, keyrecord_t *record) {
- switch (keycode) {
- case LOWER:
- if (record->event.pressed) {
- layer_on(_LOWER);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- } else {
- layer_off(_LOWER);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- }
- return false;
- break;
- case RAISE:
- if (record->event.pressed) {
- layer_on(_RAISE);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- } else {
- layer_off(_RAISE);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- }
- return false;
- break;
- }
- return true;
- }
- #ifdef AUDIO_ENABLE
- float raise_low[][2] = SONG(TERMINAL_SOUND);
- float gaming[][2] = SONG(AG_SWAP_SOUND);
- float adjust[][2] = SONG(UNICODE_LINUX);
- float my_song[][2] = SONG(NO_SOUND);
- #endif
- layer_state_t layer_state_set_user(layer_state_t state) {
- switch (get_highest_layer(state)) {
- case _RAISE:
- PLAY_SONG (raise_low);
- break;
- case _LOWER:
- PLAY_SONG (raise_low);
- break;
- case _GAME:
- PLAY_SONG (gaming);
- break;
- case _ADJUST:
- PLAY_SONG (adjust);
- break;
- default: // for any other layers, or the default layer
- PLAY_SONG (my_song);
- break;
- }
- return state;
- }
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