keymap.c 10 KB

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  1. /* Copyright 2015-2017 Jack Humbert
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include QMK_KEYBOARD_H
  17. #include "keymap_hungarian.h"
  18. enum preonic_layers {
  19. _QWERTY,
  20. _GAME,
  21. _LOWER,
  22. _RAISE,
  23. _ADJUST
  24. };
  25. enum preonic_keycodes {
  26. QWERTY = SAFE_RANGE,
  27. GAME,
  28. LOWER,
  29. RAISE,
  30. };
  31. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  32. /* Qwerty
  33. * ,-----------------------------------------------------------------------------------.
  34. * | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | Ö | Ü |
  35. * |------+------+------+------+------+------+------+------+------+------+------+------|
  36. * | TAB | Q | W | E | R | T | Z | U | I | O | P | Ő |
  37. * |------+------+------+------+------+-------------+------+------+------+------+------|
  38. * | Esc | A | S | D | F | G | H | J | K | L | É | Á |
  39. * |------+------+------+------+------+------|------+------+------+------+------+------|
  40. * | Shift| Y | X | C | V | B | N | M | , | . | - | Shift|
  41. * |------+------+------+------+------+------+------+------+------+------+------+------|
  42. * | Ctrl | GUI | ALt |Lower | Space | Bksp | Enter|Raise | Left | Down |Right |
  43. * `-----------------------------------------------------------------------------------'
  44. */
  45. [_QWERTY] = LAYOUT_preonic_grid( \
  46. HU_0, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, HU_ODIA, HU_UDIA, \
  47. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, HU_Z, KC_U, KC_I, KC_O, KC_P, HU_ODAC, \
  48. KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, HU_EACU, HU_AACU, \
  49. MT(MOD_LSFT, KC_NUBS), HU_Y, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, HU_COMM, HU_DOT, HU_MINS, KC_RSFT, \
  50. KC_LCTL, KC_LGUI, KC_LALT, LOWER, KC_SPC, KC_SPC, KC_ENT, KC_BSPC, KC_RALT, RAISE, KC_INS, KC_DEL \
  51. ),
  52. /* Game
  53. * ,-----------------------------------------------------------------------------------.
  54. * | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | Ö | Ü |
  55. * |------+------+------+------+------+------+------+------+------+------+------+------|
  56. * | TAB | Q | W | E | R | T | Z | U | I | O | P | Ő |
  57. * |------+------+------+------+------+-------------+------+------+------+------+------|
  58. * | Esc | A | S | D | F | G | H | J | K | L | É | Á |
  59. * |------+------+------+------+------+------|------+------+------+------+------+------|
  60. * | Shift| Y | X | C | V | B | N | M | , | . | - | Shift|
  61. * |------+------+------+------+------+------+------+------+------+------+------+------|
  62. * | Ctrl | GUI | ALt |Raise | Space | Bksp | Enter|Lower | Left | Down |Right |
  63. * `-----------------------------------------------------------------------------------'
  64. */
  65. [_GAME] = LAYOUT_preonic_grid( \
  66. HU_0, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, HU_ODIA, HU_UDIA, \
  67. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, HU_Z, KC_U, KC_I, KC_O, KC_P, HU_ODAC, \
  68. KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, HU_EACU, HU_AACU, \
  69. KC_LSFT, HU_Y, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, HU_COMM, HU_DOT, HU_MINS, KC_RSFT, \
  70. KC_LCTL, KC_LGUI, KC_LALT, RAISE, KC_SPC, KC_SPC, KC_ENT, KC_BSPC, KC_RALT, LOWER, KC_INS, KC_DEL \
  71. ),
  72. /* Lower
  73. * ,-----------------------------------------------------------------------------------.
  74. * | | | | | | | | 7 | 8 | 9 | + | |
  75. * |------+------+------+------+------+------+------+------+------+------+------+------|
  76. * | | | Up | | | | | 4 | 5 | 6 | - | |
  77. * |------+------+------+------+------+-------------+------+------+------+------+------|
  78. * | | Left | Down | Right| | | | 1 | 2 | 3 | * | |
  79. * |------+------+------+------+------+------|------+------+------+------+------+------|
  80. * | | | |Lnxcpy|Lnxpst| | | 0 | | | / | = |
  81. * |------+------+------+------+------+------+------+------+------+------+------+------|
  82. * | | | | | | | | Home |PageDn|PageUp| End |
  83. * `-----------------------------------------------------------------------------------'
  84. */
  85. [_LOWER] = LAYOUT_preonic_grid( \
  86. _______, _______, _______, _______, _______, _______, _______, HU_7, HU_8, HU_9, HU_PLUS, _______, \
  87. _______, _______, KC_UP, _______, _______, KC_HOME, KC_PGUP, HU_4, HU_5, HU_6, HU_MINS, _______, \
  88. _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_END, KC_PGDN, HU_1, HU_2, HU_3, HU_ASTR, _______, \
  89. _______, _______, _______, _______, _______, _______, _______, HU_0, _______, _______, HU_SLSH, HU_EQL, \
  90. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(_GAME), TO(_QWERTY) \
  91. ),
  92. /* Raise
  93. * ,-----------------------------------------------------------------------------------.
  94. * | F12 | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 |
  95. * |------+------+------+------+------+------+------+------+------+------+------+------|
  96. * | | | Up | | | | | | | | | |
  97. * |------+------+------+------+------+-------------+------+------+------+------+------|
  98. * | | Left | Down | Right| | | | | | | | |
  99. * |------+------+------+------+------+------|------+------+------+------+------+------|
  100. * | | | | | | | | | | | | |
  101. * |------+------+------+------+------+------+------+------+------+------+------+------|
  102. * | | | | | | | | Home |PageDn|PageUp| End |
  103. * `-----------------------------------------------------------------------------------'
  104. */
  105. [_RAISE] = LAYOUT_preonic_grid( \
  106. KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, \
  107. _______, _______, KC_UP, _______, _______, KC_HOME, KC_PGUP, _______, _______, _______, _______, _______, \
  108. _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_END, KC_PGDN, _______, _______, _______, _______, _______, \
  109. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  110. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(_GAME), TO(_QWERTY) \
  111. ),
  112. /* Adjust (Lower + Raise)
  113. * ,-----------------------------------------------------------------------------------.
  114. * | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
  115. * |------+------+------+------+------+------+------+------+------+------+------+------|
  116. * | | Reset| | | | | | | | | | Del |
  117. * |------+------+------+------+------+-------------+------+------+------+------+------|
  118. * | | | |Aud on|AudOff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
  119. * |------+------+------+------+------+------|------+------+------+------+------+------|
  120. * | |Voice-|Voice+|Mus on|MusOff|MidiOn|MidOff| | | | | |
  121. * |------+------+------+------+------+------+------+------+------+------+------+------|
  122. * | | | | | | | | | | | |
  123. * `-----------------------------------------------------------------------------------'
  124. */
  125. [_ADJUST] = LAYOUT_preonic_grid( \
  126. KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
  127. _______, QK_BOOT, DB_TOGG, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, \
  128. _______, _______, MU_NEXT, AU_ON, AU_OFF, AG_NORM, AG_SWAP, _______, _______, _______, _______, _______, \
  129. _______, AU_PREV, AU_NEXT, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______, \
  130. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(_QWERTY) \
  131. )
  132. };
  133. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  134. switch (keycode) {
  135. case LOWER:
  136. if (record->event.pressed) {
  137. layer_on(_LOWER);
  138. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  139. } else {
  140. layer_off(_LOWER);
  141. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  142. }
  143. return false;
  144. break;
  145. case RAISE:
  146. if (record->event.pressed) {
  147. layer_on(_RAISE);
  148. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  149. } else {
  150. layer_off(_RAISE);
  151. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  152. }
  153. return false;
  154. break;
  155. }
  156. return true;
  157. }
  158. #ifdef AUDIO_ENABLE
  159. float raise_low[][2] = SONG(TERMINAL_SOUND);
  160. float gaming[][2] = SONG(AG_SWAP_SOUND);
  161. float adjust[][2] = SONG(UNICODE_LINUX);
  162. float my_song[][2] = SONG(NO_SOUND);
  163. #endif
  164. layer_state_t layer_state_set_user(layer_state_t state) {
  165. switch (get_highest_layer(state)) {
  166. case _RAISE:
  167. PLAY_SONG (raise_low);
  168. break;
  169. case _LOWER:
  170. PLAY_SONG (raise_low);
  171. break;
  172. case _GAME:
  173. PLAY_SONG (gaming);
  174. break;
  175. case _ADJUST:
  176. PLAY_SONG (adjust);
  177. break;
  178. default: // for any other layers, or the default layer
  179. PLAY_SONG (my_song);
  180. break;
  181. }
  182. return state;
  183. }