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- #pragma once
- /*
- Copyright 2022 Eric Gebhart <e.a.gebhart@gmail.com>
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "ericgebhart.h"
- // Stuff we need for locale and layer switching
- // there can be more but we need to know where they start and end.
- // remember there's limitations on layers.
- // Our locales. so it's easy to switch between them.
- const uint16_t base_layer_count = BASE_NAME_COUNT - 1;
- const uint16_t locale_layers[][2] = {
- [LOCALE_DEFAULT] = {0, base_layer_count},
- #ifdef SECOND_LOCALE
- [LOCALE_TWO] = {BASE_NAME_COUNT, BASE_NAME_COUNT + base_layer_count},
- #endif
- };
- uint32_t current_locale = LOCALE_DEFAULT;
- #define LOCALE_LAYER_RANGE locale_layers[current_locale]
- bool process_locales(uint16_t keycode, keyrecord_t *record);
- #define PROCESS_LOCALES \
- if (!process_locales(keycode, record)) { return false; }
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