locales.h 1.4 KB

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  1. #pragma once
  2. /*
  3. Copyright 2022 Eric Gebhart <e.a.gebhart@gmail.com>
  4. This program is free software: you can redistribute it and/or modify
  5. it under the terms of the GNU General Public License as published by
  6. the Free Software Foundation, either version 2 of the License, or
  7. (at your option) any later version.
  8. This program is distributed in the hope that it will be useful,
  9. but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. GNU General Public License for more details.
  12. You should have received a copy of the GNU General Public License
  13. along with this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. #include "ericgebhart.h"
  16. // Stuff we need for locale and layer switching
  17. // there can be more but we need to know where they start and end.
  18. // remember there's limitations on layers.
  19. // Our locales. so it's easy to switch between them.
  20. const uint16_t base_layer_count = BASE_NAME_COUNT - 1;
  21. const uint16_t locale_layers[][2] = {
  22. [LOCALE_DEFAULT] = {0, base_layer_count},
  23. #ifdef SECOND_LOCALE
  24. [LOCALE_TWO] = {BASE_NAME_COUNT, BASE_NAME_COUNT + base_layer_count},
  25. #endif
  26. };
  27. uint32_t current_locale = LOCALE_DEFAULT;
  28. #define LOCALE_LAYER_RANGE locale_layers[current_locale]
  29. bool process_locales(uint16_t keycode, keyrecord_t *record);
  30. #define PROCESS_LOCALES \
  31. if (!process_locales(keycode, record)) { return false; }