|
@@ -27,6 +27,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
#include "keymap_midi.h"
|
|
#include "keymap_midi.h"
|
|
#include "bootloader.h"
|
|
#include "bootloader.h"
|
|
|
|
|
|
|
|
+extern keymap_config_t keymap_config;
|
|
|
|
+
|
|
#include <stdio.h>
|
|
#include <stdio.h>
|
|
#include <inttypes.h>
|
|
#include <inttypes.h>
|
|
#ifdef AUDIO_ENABLE
|
|
#ifdef AUDIO_ENABLE
|
|
@@ -47,120 +49,9 @@ action_t action_for_key(uint8_t layer, keypos_t key)
|
|
// 16bit keycodes - important
|
|
// 16bit keycodes - important
|
|
uint16_t keycode = keymap_key_to_keycode(layer, key);
|
|
uint16_t keycode = keymap_key_to_keycode(layer, key);
|
|
|
|
|
|
- if (keycode >= 0x0100 && keycode < 0x2000) {
|
|
|
|
- // Has a modifier
|
|
|
|
- action_t action;
|
|
|
|
- // Split it up
|
|
|
|
- action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF); // adds modifier to key
|
|
|
|
- return action;
|
|
|
|
- } else if (keycode >= 0x2000 && keycode < 0x3000) {
|
|
|
|
- // Is a shortcut for function layer, pull last 12bits
|
|
|
|
- // This means we have 4,096 FN macros at our disposal
|
|
|
|
- return keymap_func_to_action(keycode & 0xFFF);
|
|
|
|
- } else if (keycode >= 0x3000 && keycode < 0x4000) {
|
|
|
|
- // When the code starts with 3, it's an action macro.
|
|
|
|
- action_t action;
|
|
|
|
- action.code = ACTION_MACRO(keycode & 0xFF);
|
|
|
|
- return action;
|
|
|
|
-#ifdef BACKLIGHT_ENABLE
|
|
|
|
- } else if (keycode >= BL_0 && keycode <= BL_15) {
|
|
|
|
- action_t action;
|
|
|
|
- action.code = ACTION_BACKLIGHT_LEVEL(keycode & 0x000F);
|
|
|
|
- return action;
|
|
|
|
- } else if (keycode == BL_DEC) {
|
|
|
|
- action_t action;
|
|
|
|
- action.code = ACTION_BACKLIGHT_DECREASE();
|
|
|
|
- return action;
|
|
|
|
- } else if (keycode == BL_INC) {
|
|
|
|
- action_t action;
|
|
|
|
- action.code = ACTION_BACKLIGHT_INCREASE();
|
|
|
|
- return action;
|
|
|
|
- } else if (keycode == BL_TOGG) {
|
|
|
|
- action_t action;
|
|
|
|
- action.code = ACTION_BACKLIGHT_TOGGLE();
|
|
|
|
- return action;
|
|
|
|
- } else if (keycode == BL_STEP) {
|
|
|
|
- action_t action;
|
|
|
|
- action.code = ACTION_BACKLIGHT_STEP();
|
|
|
|
- return action;
|
|
|
|
-#endif
|
|
|
|
- } else if (keycode == RESET) { // RESET is 0x5000, which is why this is here
|
|
|
|
- action_t action;
|
|
|
|
- clear_keyboard();
|
|
|
|
- #ifdef AUDIO_ENABLE
|
|
|
|
- play_notes(&goodbye, 3, false);
|
|
|
|
- #endif
|
|
|
|
- _delay_ms(250);
|
|
|
|
- #ifdef ATREUS_ASTAR
|
|
|
|
- *(uint16_t *)0x0800 = 0x7777; // these two are a-star-specific
|
|
|
|
- #endif
|
|
|
|
- bootloader_jump();
|
|
|
|
- return action;
|
|
|
|
- } else if (keycode == DEBUG) { // DEBUG is 0x5001
|
|
|
|
- // TODO: Does this actually work?
|
|
|
|
- action_t action;
|
|
|
|
- print("\nDEBUG: enabled.\n");
|
|
|
|
- debug_enable = true;
|
|
|
|
- return action;
|
|
|
|
- } else if (keycode >= 0x5000 && keycode < 0x6000) {
|
|
|
|
- // Layer movement shortcuts
|
|
|
|
- // See .h to see constraints/usage
|
|
|
|
- int type = (keycode >> 0x8) & 0xF;
|
|
|
|
- if (type == 0x1) {
|
|
|
|
- // Layer set "GOTO"
|
|
|
|
- int when = (keycode >> 0x4) & 0x3;
|
|
|
|
- int layer = keycode & 0xF;
|
|
|
|
- action_t action;
|
|
|
|
- action.code = ACTION_LAYER_SET(layer, when);
|
|
|
|
- return action;
|
|
|
|
- } else if (type == 0x2) {
|
|
|
|
- // Momentary layer
|
|
|
|
- int layer = keycode & 0xFF;
|
|
|
|
- action_t action;
|
|
|
|
- action.code = ACTION_LAYER_MOMENTARY(layer);
|
|
|
|
- return action;
|
|
|
|
- } else if (type == 0x3) {
|
|
|
|
- // Set default layer
|
|
|
|
- int layer = keycode & 0xFF;
|
|
|
|
- action_t action;
|
|
|
|
- action.code = ACTION_DEFAULT_LAYER_SET(layer);
|
|
|
|
- return action;
|
|
|
|
- } else if (type == 0x4) {
|
|
|
|
- // Set default layer
|
|
|
|
- int layer = keycode & 0xFF;
|
|
|
|
- action_t action;
|
|
|
|
- action.code = ACTION_LAYER_TOGGLE(layer);
|
|
|
|
- return action;
|
|
|
|
- }
|
|
|
|
-#ifdef MIDI_ENABLE
|
|
|
|
- } else if (keycode >= 0x6000 && keycode < 0x7000) {
|
|
|
|
- action_t action;
|
|
|
|
- action.code = ACTION_FUNCTION_OPT(keycode & 0xFF, (keycode & 0x0F00) >> 8);
|
|
|
|
- return action;
|
|
|
|
-#endif
|
|
|
|
- } else if (keycode >= 0x7000 && keycode < 0x8000) {
|
|
|
|
- action_t action;
|
|
|
|
- action.code = ACTION_MODS_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
|
|
|
|
- return action;
|
|
|
|
- } else if (keycode >= 0x8000 && keycode < 0x9000) {
|
|
|
|
- action_t action;
|
|
|
|
- action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
|
|
|
|
- return action;
|
|
|
|
-#ifdef UNICODE_ENABLE
|
|
|
|
- } else if (keycode >= 0x8000000) {
|
|
|
|
- action_t action;
|
|
|
|
- uint16_t unicode = keycode & ~(0x8000);
|
|
|
|
- action.code = ACTION_FUNCTION_OPT(unicode & 0xFF, (unicode & 0xFF00) >> 8);
|
|
|
|
- return action;
|
|
|
|
-#endif
|
|
|
|
- } else {
|
|
|
|
-
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
switch (keycode) {
|
|
switch (keycode) {
|
|
case KC_FN0 ... KC_FN31:
|
|
case KC_FN0 ... KC_FN31:
|
|
return keymap_fn_to_action(keycode);
|
|
return keymap_fn_to_action(keycode);
|
|
-#ifdef BOOTMAGIC_ENABLE
|
|
|
|
case KC_CAPSLOCK:
|
|
case KC_CAPSLOCK:
|
|
case KC_LOCKING_CAPS:
|
|
case KC_LOCKING_CAPS:
|
|
if (keymap_config.swap_control_capslock || keymap_config.capslock_to_control) {
|
|
if (keymap_config.swap_control_capslock || keymap_config.capslock_to_control) {
|
|
@@ -224,7 +115,6 @@ action_t action_for_key(uint8_t layer, keypos_t key)
|
|
return keycode_to_action(KC_BSLASH);
|
|
return keycode_to_action(KC_BSLASH);
|
|
}
|
|
}
|
|
return keycode_to_action(KC_BSPACE);
|
|
return keycode_to_action(KC_BSPACE);
|
|
-#endif
|
|
|
|
default:
|
|
default:
|
|
return keycode_to_action(keycode);
|
|
return keycode_to_action(keycode);
|
|
}
|
|
}
|
|
@@ -265,6 +155,142 @@ static action_t keycode_to_action(uint16_t keycode)
|
|
case KC_TRNS:
|
|
case KC_TRNS:
|
|
action.code = ACTION_TRANSPARENT;
|
|
action.code = ACTION_TRANSPARENT;
|
|
break;
|
|
break;
|
|
|
|
+ case 0x0100 ... 0x1FFF: ;
|
|
|
|
+ // Has a modifier
|
|
|
|
+ // Split it up
|
|
|
|
+ action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF); // adds modifier to key
|
|
|
|
+ break;
|
|
|
|
+ case 0x2000 ... 0x2FFF:
|
|
|
|
+ // Is a shortcut for function layer, pull last 12bits
|
|
|
|
+ // This means we have 4,096 FN macros at our disposal
|
|
|
|
+ return keymap_func_to_action(keycode & 0xFFF);
|
|
|
|
+ break;
|
|
|
|
+ case 0x3000 ... 0x3FFF: ;
|
|
|
|
+ // When the code starts with 3, it's an action macro.
|
|
|
|
+ action.code = ACTION_MACRO(keycode & 0xFF);
|
|
|
|
+ break;
|
|
|
|
+ #ifdef BACKLIGHT_ENABLE
|
|
|
|
+ case BL_0 ... BL_15:
|
|
|
|
+ action.code = ACTION_BACKLIGHT_LEVEL(keycode & 0x000F);
|
|
|
|
+ break;
|
|
|
|
+ case BL_DEC:
|
|
|
|
+ action.code = ACTION_BACKLIGHT_DECREASE();
|
|
|
|
+ break;
|
|
|
|
+ case BL_INC:
|
|
|
|
+ action.code = ACTION_BACKLIGHT_INCREASE();
|
|
|
|
+ break;
|
|
|
|
+ case BL_TOGG:
|
|
|
|
+ action.code = ACTION_BACKLIGHT_TOGGLE();
|
|
|
|
+ break;
|
|
|
|
+ case BL_STEP:
|
|
|
|
+ action.code = ACTION_BACKLIGHT_STEP();
|
|
|
|
+ break;
|
|
|
|
+ #endif
|
|
|
|
+ case RESET: ; // RESET is 0x5000, which is why this is here
|
|
|
|
+ clear_keyboard();
|
|
|
|
+ #ifdef AUDIO_ENABLE
|
|
|
|
+ play_notes(&goodbye, 3, false);
|
|
|
|
+ #endif
|
|
|
|
+ _delay_ms(250);
|
|
|
|
+ #ifdef ATREUS_ASTAR
|
|
|
|
+ *(uint16_t *)0x0800 = 0x7777; // these two are a-star-specific
|
|
|
|
+ #endif
|
|
|
|
+ bootloader_jump();
|
|
|
|
+ break;
|
|
|
|
+ case DEBUG: ; // DEBUG is 0x5001
|
|
|
|
+ print("\nDEBUG: enabled.\n");
|
|
|
|
+ debug_enable = true;
|
|
|
|
+ break;
|
|
|
|
+ case 0x5002 ... 0x50FF:
|
|
|
|
+ // MAGIC actions (BOOTMAGIC without the boot)
|
|
|
|
+ if (!eeconfig_is_enabled()) {
|
|
|
|
+ eeconfig_init();
|
|
|
|
+ }
|
|
|
|
+ /* keymap config */
|
|
|
|
+ keymap_config.raw = eeconfig_read_keymap();
|
|
|
|
+ if (keycode == MAGIC_SWAP_CONTROL_CAPSLOCK) {
|
|
|
|
+ keymap_config.swap_control_capslock = 1;
|
|
|
|
+ } else if (keycode == MAGIC_CAPSLOCK_TO_CONTROL) {
|
|
|
|
+ keymap_config.capslock_to_control = 1;
|
|
|
|
+ } else if (keycode == MAGIC_SWAP_LALT_LGUI) {
|
|
|
|
+ keymap_config.swap_lalt_lgui = 1;
|
|
|
|
+ } else if (keycode == MAGIC_SWAP_RALT_RGUI) {
|
|
|
|
+ keymap_config.swap_ralt_rgui = 1;
|
|
|
|
+ } else if (keycode == MAGIC_NO_GUI) {
|
|
|
|
+ keymap_config.no_gui = 1;
|
|
|
|
+ } else if (keycode == MAGIC_SWAP_GRAVE_ESC) {
|
|
|
|
+ keymap_config.swap_grave_esc = 1;
|
|
|
|
+ } else if (keycode == MAGIC_SWAP_BACKSLASH_BACKSPACE) {
|
|
|
|
+ keymap_config.swap_backslash_backspace = 1;
|
|
|
|
+ } else if (keycode == MAGIC_HOST_NKRO) {
|
|
|
|
+ keymap_config.nkro = 1;
|
|
|
|
+ } else if (keycode == MAGIC_SWAP_ALT_GUI) {
|
|
|
|
+ keymap_config.swap_lalt_lgui = 1;
|
|
|
|
+ keymap_config.swap_ralt_rgui = 1;
|
|
|
|
+ }
|
|
|
|
+ /* UNs */
|
|
|
|
+ else if (keycode == MAGIC_UNSWAP_CONTROL_CAPSLOCK) {
|
|
|
|
+ keymap_config.swap_control_capslock = 0;
|
|
|
|
+ } else if (keycode == MAGIC_UNCAPSLOCK_TO_CONTROL) {
|
|
|
|
+ keymap_config.capslock_to_control = 0;
|
|
|
|
+ } else if (keycode == MAGIC_UNSWAP_LALT_LGUI) {
|
|
|
|
+ keymap_config.swap_lalt_lgui = 0;
|
|
|
|
+ } else if (keycode == MAGIC_UNSWAP_RALT_RGUI) {
|
|
|
|
+ keymap_config.swap_ralt_rgui = 0;
|
|
|
|
+ } else if (keycode == MAGIC_UNNO_GUI) {
|
|
|
|
+ keymap_config.no_gui = 0;
|
|
|
|
+ } else if (keycode == MAGIC_UNSWAP_GRAVE_ESC) {
|
|
|
|
+ keymap_config.swap_grave_esc = 0;
|
|
|
|
+ } else if (keycode == MAGIC_UNSWAP_BACKSLASH_BACKSPACE) {
|
|
|
|
+ keymap_config.swap_backslash_backspace = 0;
|
|
|
|
+ } else if (keycode == MAGIC_UNHOST_NKRO) {
|
|
|
|
+ keymap_config.nkro = 0;
|
|
|
|
+ } else if (keycode == MAGIC_UNSWAP_ALT_GUI) {
|
|
|
|
+ keymap_config.swap_lalt_lgui = 0;
|
|
|
|
+ keymap_config.swap_ralt_rgui = 0;
|
|
|
|
+ }
|
|
|
|
+ eeconfig_write_keymap(keymap_config.raw);
|
|
|
|
+ break;
|
|
|
|
+ case 0x5100 ... 0x5FFF: ;
|
|
|
|
+ // Layer movement shortcuts
|
|
|
|
+ // See .h to see constraints/usage
|
|
|
|
+ int type = (keycode >> 0x8) & 0xF;
|
|
|
|
+ if (type == 0x1) {
|
|
|
|
+ // Layer set "GOTO"
|
|
|
|
+ int when = (keycode >> 0x4) & 0x3;
|
|
|
|
+ int layer = keycode & 0xF;
|
|
|
|
+ action.code = ACTION_LAYER_SET(layer, when);
|
|
|
|
+ } else if (type == 0x2) {
|
|
|
|
+ // Momentary layer
|
|
|
|
+ int layer = keycode & 0xFF;
|
|
|
|
+ action.code = ACTION_LAYER_MOMENTARY(layer);
|
|
|
|
+ } else if (type == 0x3) {
|
|
|
|
+ // Set default layer
|
|
|
|
+ int layer = keycode & 0xFF;
|
|
|
|
+ action.code = ACTION_DEFAULT_LAYER_SET(layer);
|
|
|
|
+ } else if (type == 0x4) {
|
|
|
|
+ // Set default layer
|
|
|
|
+ int layer = keycode & 0xFF;
|
|
|
|
+ action.code = ACTION_LAYER_TOGGLE(layer);
|
|
|
|
+ }
|
|
|
|
+ break;
|
|
|
|
+ #ifdef MIDI_ENABLE
|
|
|
|
+ case 0x6000 ... 0x6FFF:
|
|
|
|
+ action.code = ACTION_FUNCTION_OPT(keycode & 0xFF, (keycode & 0x0F00) >> 8);
|
|
|
|
+ break;
|
|
|
|
+ #endif
|
|
|
|
+ case 0x7000 ... 0x7FFF:
|
|
|
|
+ action.code = ACTION_MODS_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
|
|
|
|
+ break;
|
|
|
|
+ case 0x8000 ... 0x8FFF:
|
|
|
|
+ action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
|
|
|
|
+ break;
|
|
|
|
+ #ifdef UNICODE_ENABLE
|
|
|
|
+ case 0x8000000 ... 0x8FFFFFF:
|
|
|
|
+ uint16_t unicode = keycode & ~(0x8000);
|
|
|
|
+ action.code = ACTION_FUNCTION_OPT(unicode & 0xFF, (unicode & 0xFF00) >> 8);
|
|
|
|
+ break;
|
|
|
|
+ #endif
|
|
default:
|
|
default:
|
|
action.code = ACTION_NO;
|
|
action.code = ACTION_NO;
|
|
break;
|
|
break;
|