Drashna Jaelre 4a87af0e9a [Keymap] Drashna updates for 0.19 (#19175) %!s(int64=2) %!d(string=hai) anos
..
readme.md c4551d7ef1 [Keymap] Reorganization, cleanup and readmes for drashna code (#15617) %!s(int64=3) %!d(string=hai) anos
rgb_matrix_config.h ea2819b2c2 Change `{LED,RGB}_DISABLE_TIMEOUT` to `{LED,RGB}_MATRIX_TIMEOUT` (#18415) %!s(int64=2) %!d(string=hai) anos
rgb_matrix_stuff.c 64b1ed4550 Fix Per Key LED Indicator Callbacks (#18450) %!s(int64=2) %!d(string=hai) anos
rgb_matrix_stuff.h c4551d7ef1 [Keymap] Reorganization, cleanup and readmes for drashna code (#15617) %!s(int64=3) %!d(string=hai) anos
rgb_stuff.c 1c43410e26 [Keymap] Updates to drashna Keymaps and Userspace (#17543) %!s(int64=3) %!d(string=hai) anos
rgb_stuff.h c4551d7ef1 [Keymap] Reorganization, cleanup and readmes for drashna code (#15617) %!s(int64=3) %!d(string=hai) anos
rgblight_config.h 4a87af0e9a [Keymap] Drashna updates for 0.19 (#19175) %!s(int64=2) %!d(string=hai) anos

readme.md

RGB

Custom RGB code can be disabled by setting CUSTOM_RGBLIGHT = no or CUSTOM_RGB_MATRIX = no in your rules.mk

RGB Light

Layer Indication Code

At least for RGB Light, the layer_state_set function is used to detect the current highest layer, and change the underglow based on that layer.

This works for both the regular layers, and for the default layers, too.

I use the sethsv variants of the commands, so that different modes can be used, as well.

RGB Matrix uses a custom, per board implementation, at the moment.

RGB Light Startup Animation

On startup, if enabled, the board will cycle through the entire hue wheel, starting and ending on the default layer color.

void keyboard_post_init_rgb(void) {
#if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_STARTUP_ANIMATION)
    if (userspace_config.rgb_layer_change) { rgblight_enable_noeeprom(); }
    if (rgblight_config.enable) {
        layer_state_set_user(layer_state);
        uint16_t old_hue = rgblight_config.hue;
        rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
        for (uint16_t i = 255; i > 0; i--) {
            rgblight_sethsv_noeeprom( ( i + old_hue) % 255, 255, 255);
            matrix_scan();
            wait_ms(10);
        }
    }
#endif
    layer_state_set_user(layer_state);
}

This could probably benefit from some cleanup and better handling.

RGB Matrix

Idle Animation

This feature can be toggled with the RGB_IDL keycode.

This sets the mode to the Heatmap Animation when typing, but will switch to the cycle in animations when idle.

Layer Indication

This sets the modifier keys to indicate the current layer state, with the option to override the behavior.